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- 3. November 1994
- (C) Joona Palaste
-
-
-
- The Lost Description Files for
- the Levels of Wizball!
-
-
- As you all may know, the mighty programming gurus Sensible Software have
- written a truly excellent game known systemwide as WIZBALL. It is available
- for many computers, and I personally think the C=64 version is the best.
- But! Due to some malevolent distruption in the delicate structure of space-
- time, documents on the game's eight levels' names and descriptions never left
- Sensible Software's hands to contact the wide world. This is a terrible
- tragedy for all true Wizball fans like me, so to satisfy the hunger for level
- descriptions, I have personally written up names and short description stories
- for all eight levels. They may differ from whatever Sensible Software had in
- mind, but they are good nonetheless. If someone wants to write his/her/its own
- version of these documents, please feel free to do so. My descriptions are by
- no means the the absolute law. But now, let's read the descriptions...
-
-
-
- Level 1: Mor the deserted planet
-
- Mor never was, in fact, a populated planet. Its distance to its sun was far too
- great for any form of intraterrestial life to evolve. However, many living
- entities frequently visit Mor, and the lesser hoodlums of the Great System use
- it as their hiding and meeting site. Acts of cleansing have failed due to lack
- of general interest. There is no vegetation on Mor, and the planet is very
- poor with valuable minerals, however the beautiful stone structures never cease
- to amaze and amuse tourists.
- The Tourist Agency for Eccentrics has included Mor in its network, and because
- of that, built passages up to the city of Zeli.
-
-
-
- Level 2: The city of Zeli
-
- The city of Zeli was built to honour the goddess Zeli, the chief deity of the
- ancient people. Legend says Zeli hates everything decorative and superfluous
- and prefers effectiveness over beauty, due to which the city includes many
- fascinatingly elaborate devices, which many cultural races nowadays use. Some
- information sources claim that the temple is now inhabited with a religious
- tribe known as the Children of Zeli, who wish to follow in their ancestors'
- footsteps.
- The ancient people have even included in their constructions passages down to
- Mor and up to the world of dreams.
-
-
-
- Level 3: The world of dreams
-
- There has always been a world of dreams, though not always in this very form.
- This particular world of dreams was born when a little human child dreamed up
- his own paradise. When the child matured, the world of dreams became concrete,
- and nowadays attracts many visitors due to its natural beauty. Since the
- gravity in the world of dreams is freely variable, structures can float in air
- in curious formations.
- The child's wakening from his sleep caused passages down to the city of Zeli
- and up to the wheat fields to appear.
-
-
-
- Level 4: The wheat fields
-
- The wheat fields are vast. Their total area is greater than that of an average
- planet. Amazingly, very few beings live on the fields, for they are not needed
- to control them. The wheat tries to take care of itself, in which it usually
- succeeds. The lack of maintenance and supervision attracts pests and criminals.
- The fields are the main food source of the Great System. Many institutions buy
- their wheat directly from the fields.
- For export of the wheat, passages down to the world of dreams and up to the
- temple of Stagm have been constructed.
-
-
- Level 5: The temple of Stagm
-
- The temple of Stagm was built to honour Stagm, who is the equivalent of a devil
- in the ancient people's mythology. The temple is very small, because very few
- ancient people wanted any part in constructing such a foul temple, and thus the
- temple had to be kept small due to lack of workforce. However nowadays people
- take religious matters less seriously, and people have started to like Stagm
- and his followers again.
- Foreseeing events of this type, the ancient people have decided to include
- passages down to the wheat fields and up to the ice caverns of fear.
-
-
- Level 6: The ice caverns of fear
-
- The ice caverns of fear are a cold, hostile place. No beings live there in any
- form of permanent residence and very few even visit them, because it is so cold
- there. The greater thugs of the Great System use the caverns as their hiding
- and meeting place. Acts of cleansing have failed due to far too hostile
- conditions. It is a shame that the caverns are so hostile and deserted, for
- they contain many fascinating ice structures.
- On the ground, some of the ice has melted, creating passages down to the temple
- of Stagm, and up to Unspace.
-
-
- Level 7: Unspace
-
- Some beings say Unspace is a boring place. To other beings it is very
- fascinating. It is not clearly known what Unspace actually is, but the most
- accurate analyses show that it consists of all the matter which was permanently
- lost in other places, and has sculpted itself into beautiful forms in Unspace.
- Some beings have even been reported to intentionally lose matter in a place,
- and then travel to Unspace to enjoy the matter there.
- All disused passages in other places have here evolved into passages down to
- the ice caverns of fear, and up to Mysteria.
-
-
- Level 8: Mysteria
-
- There is no official coverage on Mysteria. In fact, according to the head of
- the Great System, it does not even exist. However, daring explorers and
- adventurers claim to actually have been to Mysteria. Their speech is tainted
- with rumour, but it seems that Mysteria includes giant bubbles. These may float
- on top of a form of solid floor, but mostly the structure of Mysteria is so far
- unknown.
- The explorers and adventures say that they have departed from this place via
- passages leading down to Unspace.
-
-